7/1/2023 0 Comments Fallout 3 nexus more headshots![]() Though the combat message accompanying these critical hits reports the armor being "bypassed," these criticals rarely bypass the target's armor in its entirety. The raider takes 46-20 = 26 Hit Points of damage but keeps coming forward. The 4-point Luck bonus gives him a 90% chance of passing his Luck roll, which he does and thus keeps his eyesight. The damage of 46 thus undergoes a reduction of 46 * (25% + 20%) = 20.7 (round down) = 20. It is increased from 25% to 45% due to the ammunition's DR modifier of 20. ![]() The damage of 48 first undergoes a reduction of 2, leaving 46. Leather armor has a Damage Threshold (DT) of 2 and a Damage Resistance (DR) of 25%. The ammunition has a damage modifier of 2/1 and the critical damage multiplier is 2, so the damage output before armor effects is 12 * 2 * 2 = 48. He shoots the nearest raider in the eyes and scores a critical hit, rolling 12 base damage and 18 on the critical effect table: 2x damage and roll Luck with +4 or get blinded. He is armed with a Desert Eagle loaded with. Mike is intercepted by leather-armored raiders on his way from Vault City to New Reno. ![]() And as with non-critical hits, the target's (natural or worn) Damage Resistance (DR) is affected by the ammunition's possible Damage Resistance Modifier. In the same way, as with non-critical hits, the damage output (base damage * (possible ammo damage modifier) * critical damage modifier) is calculated first and the damage reduction effected by the target's armor is calculated second. For example, a critical hit from a needler pistol loaded with HN AP Needler cartridge will have, firstly, a 2/1 modifier courtesy of the ammunition, plus another damage multiplier (most typically 3/2, 2/1 or 3/1) determined by the critical effect roll. This happens through the addition of an extra Damage Modifier, which is added over and above any damage modifier that the weapon's ammunition might already have. Nearly all critical hits do extra damage. The basic critical damage calculation formula Roll EN with -3 penalty, or get knocked out Critical hit tables for other enemies are different. This is the critical hit table for human men.
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